CODE 2025

various artists, 2025

Conceived in the framework of CODE 2025, organized by Werktank (Leuven), Impakt (Utrecht), PrivacySalon CPDP (Brussels) and NøSchool (Nevers)

With the support of the Flemish Authorities, Gemeente Utrecht, Stimuleringsfonds Creatieve Industrie & Stichting DOEN / VriendenLoterij Fonds

Upcoming shows
2025 - Dutch Design Week, Eindhoven (Netherlands)
2025 - MozFest, Barcelona (Spain)

The projects realised in 2025:

TECHNOSFERATU
Technosferatu unfolds as a protocol exploring algorithmic systems transforming bodies into labor, optimization, exploitation, and the myth of immortal vampires.
The work prompts reflection on data labour, digital surveillance, and ageing, supporting discussions on tech regulation, privacy, and social media policies.
Artists: Sophia Bulgakova, Rising Lai, Benze De Ream, Marianna Stefanitsi

V.I.B.E (Viral Ideology Broadcast Experiment)
V.I.B.E explores the rise of “vibe culture” as a dominant mode of sense-making in the post-truth era, through a speculative electoral campaign and interactive installation. In a media landscape
characterized by algorithmic bubbles and short-form video content, rational discourse is being threatened by ambiently spread propaganda—vibes. Critically engaging with the memetic strategies of contemporary far-right movements, the project investigates how hyper-online weaponized aesthetics normalize violence and advance authoritarianism through affectual manipulation.
Artists: Caitlin van Bommel, Giulia Timis, Elena Zaghis & August Kaasa Sundgaard

TELL ME WHAT TO DO
Tell Me What to Do is an interactive installation exploring vulnerability and power in AI relationships. Visitors browse a retro catalogue of chatbot “companions”—therapists, boyfriends, best friends—and listen via phone to staged, intimate exchanges. Each ends in a paywall, revealing how platforms exploit emotional need.
The work invites reflection on digital trust, emotional manipulation, and what we risk when we turn to AI for care, connection, and advice.
Artists: Anastasia Karagiann, Gema FB Martín, Susannah Montgomery & Ayoon Ro

CANARY IN THE COAL MINE
A storytelling game of absurd sensing infrastructures that explores the forced convergence of technological sensing and more-than-human sensory capacities. Players respond to absurd prompts by creating speculative sensing infrastructures that converge more-than-human sensory capacities with real-world sensors. Presented as an interactive board game, it explores how perception becomes outsourced, overloaded and exploited in times of panic. What happens when species like pigeons, slugs, or humans are utilised as sensors in the service of an unknown algorithm?
Artists: Denisa Pubalova, Lina Mittendorff & Lena Defay

WITH WATER
With Water is a game and co-creation project investigating materiality of digital infrastructure and how it influences the way we perceive our understanding of technology and its environmental impacts. As a player, you take the perspective of a European Commissioner facing ethical dilemmas and building new policies around the usage oif water in tech, among which the development of AI-datacenters. The game is set in a fictional world to so different from ours, where the only difference is that water is used both as a resource and as a currency. The challenges in the game forces the user to consider and think of the many different and conflicting interests related to digital materialism.
Artists: Kaspar Ravel, Montse Ollés Roig, David van Walderveen & Antoine Begon

HOW TO NAVIGATE LIFE WITH AN AI ALLERGY
What if you developed a physical allergic reaction to AI? How would you navigate daily life when it’s almost impossible to avoid? This installation raises awareness on the growing omnipresence of Artificial Intelligence through a speculative narrative on an AI allergy. It presents a mockumentary following a fictional character’s symptoms and a medical-style leaflet offering playful tactics and practical strategies to opt-out and avoid AI, which visitors can take home.
Artists: Minka de Regt, Queenie F. Charles, Jaap Goldhoorn & Joyce den Hertog

FRIED BRAIN
What if the addictive digital tools were treated like tobacco?
This work pose the question of the all porwerlfull tech industry that reshape our interraction with the world right now. It is interresting to reframe the problem as a public heatlh issues more than only an economic one, a journey that tobacco had to do. The idea is supported by some intervenants in the fields of politic, psychology or neuro-science. During the reseach we had conversations with psychiatrist Romayne Gad el Rab and MEP Kim van Sparrentak and neuro-scientist Jean-Philippe Lachaux for example.
Artist: Antoine Begon